Completely (in)Accurate Invasion Simulator (CiAIS)

 

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CiAIS Advanced

v0.1.0

(2023-08-30)

Index

Intro

CiAIS Advanced is exactly what it sounds like. CiAIS but advanced.

Namely, a few new things are added:

 

Logistics

The further a unit is away from a supply location (a base or outpost), the more attrition it will gain. Every degree from a supply location adds one attrition point, which is equivalent to -0.1 multi-l/s/m (see CiAIS::Units::Values). This means that if a unit is too far away from a supply location, it will not be able to fight as effectively. When a unit's multi-l falls below 0.0, that unit dies.

Note: distance from a supply location is calculated using taxicab distance for ease of calculation.

 

Taxes

Each player gets their 100¤ per round, but instead of being a flat out 100¤, this is considered as a standard tax rate of 10%. Lowering the tax below 10% will cause civil unrest to go down (see Civil Unrest further down), and a tax rate above 15% will cause it to go up. You have an opportunity to modify your tax rate every round.

 

Rebellion

Each player gets a civil unrest modifier. By default, this is placed at 0.

0 is the minimum, and it cannot go below that.

Civil unrest increases in the following ways:

Civil unrest decreases in the following ways:

When civil unrest reaches 10, a rebellion will be triggered. This will cause you to lose power (Loss Condition 2), and you will be overthrown.

 

Win conditions

Win Condition 1: Last Man Standing

All other players have lost, and you are the last player left.

 

Win Condition 2: Allied Victory

All other players who are not in your alliance have lost.

ONLY VALID if you're in an alliance with at least one other player.

 

Win Condition 3: Timeout

There is no more time left to play the game, in which case the player with the highest bank balance wins the game.

 

Win Condition 4: Agreement

The game has ended for some unknown reason, and you have been nominated as the winner.

 

Loss conditions

Loss Condition 1: Captured

All of your land has been captured by other players.

 

Loss Condition 2: Overthrown

Civil unrest reached 10, and you were overthrown.

 

Loss Condition 3: Timeout

There is no more time left to play the game, and you did not have the highest bank balance.

 

Loss Condition 4: Agreement

The game has ended for some unknown reason, and neither you nor your alliance are the winner.

 

New Equations

Probability + Attrition:

where:

Pa is the probability of unit A winning

Ma is the relevant multiplier of A

Mb is the relevant multiplier of B

ta is the attrition points of A

tb is the attrition points of B

 

Civil Unrest per round when tax > 15%

 

where:

u is civil unrest per round

t is tax percentage

 

Civil Unrest per round when tax < 10%

where:

u is civil unrest per round

t is tax percentage


This work is licensed under CC BY-NC-SA 4.0